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     40 [22]
     41 Read the Article: First Impressions of the Dia AI Browser
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     45 First Impressions of the Dia AI Browser
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     47 [23]
     48 Read the Article: Time, Tools, and Permission to Experiment: A 2026 Pointless
     49 Palooza Recap
     50 
     51 Article
     52 
     53 Time, Tools, and Permission to Experiment: A 2026 Pointless Palooza Recap
     54 
     55 Time, Tools, and Permission to Experiment: A 2026 Pointless Palooza Recap
     56 
     57 [eyJidWNrZXQiOiJ2Z3QtdmlnZXRjb20tYW]
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     59   • [24]Home
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     61   • [26]Time, Tools, and Permission to Experiment: A 2026 Pointless Palooza
     62     Recap
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     70 
     71 [32] Aubrey Lear
     72 
     73 [33]Aubrey Lear, Director of Employee Engagement
     74 
     75 Article Categories: [34] #News & Culture, [35] #Employee Engagement
     76 
     77 Posted on March 13, 2026
     78 
     79   • [36]
     80     Share
     81   • [37]
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     85 
     86 48-hours, 8 projects, a dash of 8-bit influence, and agentic collaborators.
     87 Hackathons foster more teamwork, stronger output, and more learning than ever
     88 before.
     89 
     90 4 8 - h o u r s , 8 p r o j e c t s , a d a s h o f 8 - b i t i n f l u e n c e
     91 , a n d a g e n t i c c o l l a b o r a t o r s . H a c k a t h o n s f o s t e
     92 r m o r e t e a m w o r k , s t r o n g e r o u t p u t , a n d m o r e l e a r
     93 n i n g t h a n e v e r b e f o r e .
     94 
     95 A few weeks ago, we paused client work for Pointless Palooza, our internal
     96 hackathon. It was our largest and most successful Palooza to date! Eight teams
     97 shipped projects, prototypes, and explorations in roughly 48 hours. 
     98 
     99 [eyJidWNrZXQiOiJ2Z3QtdmlnZXRjb20tYWxsLWFzc2V]
    100 
    101 Hacking in 2026
    102 
    103 Pointless Corp. is Viget's long-running innovation lab, [39]neither pointless
    104 nor a corporation. It's how we make space to try, fail, and learn without the
    105 constraints of client deliverables. [40]In past years, Pointless projects
    106 required carefully assembled teams with dedicated developers. The mission was
    107 the same, but the output looked drastically different. 
    108 
    109 For example, in [41]2021, our hackathon hosted a similar number of
    110 participants, who formed 3 teams and shipped 3 prototypes, all less functional
    111 and polished than what we accomplished this time around. In 2026, tools like
    112 Replit, Lovable, Bolt, and Claude Code enabled small teams and even individuals
    113 to accomplish far more than ever before. 
    114 
    115 What We Built 
    116 
    117 [42]A Custom Obsidian Plugin
    118 
    119 Viget's Obsidian enthusiasts used Pointless to explore what happens when you
    120 point AI coding agents at your personal knowledge base. The team experimented
    121 with Claude Code inside Obsidian, building a plugin that connects your web
    122 clipper and file tree to cheap, targeted LLM calls. Their finding: AI tools are
    123 becoming effective general-purpose assistants for managing information, not
    124 just producing it.
    125 
    126 [eyJidWNrZXQiOiJ2Z3QtdmlnZXRjb20tYWxsLWFzc2V]
    127 
    128 [43]Scooter Commuter 
    129 
    130 A browser-based game that helps remote workers mentally arrive at their workday
    131 through playful moments: waking up, grabbing coffee, or hopping on a scooter.
    132 The five-person team of designers, project managers, and strategists went from
    133 idea to interactive prototype in 48 hours, tackling a universal remote-work
    134 challenge with creativity and warmth. They leveraged agentic tools, eliminating
    135 the need for a dedicated developer to get past the starting line. 
    136 
    137 [44]Shelf Help
    138 
    139 Born from Viget's thriving book culture, Shelf Help delivers smarter, more
    140 personalized reading recommendations. The team researched what existing
    141 platforms get wrong, mapped MVP features, and built a working
    142 prototype—starting with a personal pain point and validating a better solution
    143 in a short sprint.
    144 
    145 [45]A Slack-Based Weekly All-Hands Production Tool 
    146 
    147 Seeking to cut down on coordination overhead, this solo exploration set out to
    148 build a Slack-first tool to manage presenter slots, nudge people through prep,
    149 and keep the run-of-show coherent for our internal weekly all-hands meeting. 
    150 
    151 [46]To-Don’t List 
    152 
    153 Flip the script on productivity: instead of tracking what you do, track what
    154 you successfully don't do. This gamified habit tracker rewards restraint with
    155 collectible pixel plants for an isometric garden, all wrapped in a cozy 8-bit
    156 aesthetic inspired by Stardew Valley and Tamagotchi. The four-person team used
    157 an agentic workflow and AI image generation to build the experience, a great
    158 example of a cross-disciplinary group turning a playful concept into something
    159 polished and cohesive.
    160 
    161 [47]Barnaby
    162 
    163 An AI-powered language app that replaces grammar drills with contextual
    164 conversation practice, like ordering food or meeting a friend, and adapts to
    165 the learner's level. The functional app was built entirely by three UX
    166 researchers (no developers) using Lovable and Supabase. Their takeaway: prompt
    167 engineering is its own kind of UX design.
    168 
    169 [48]Wereabouts 
    170 
    171 This werewolf-themed location-sharing app blends playful branding with real
    172 utility. The team used AI to spark creativity, starting with their mascot.
    173 Shipping a working prototype by the end of Day One. Their key insight: AI
    174 handled speed, but human judgment handled direction.
    175 
    176 [eyJidWNrZXQiOiJ2Z3QtdmlnZXRjb20tYWxsLWFzc2V]
    177 
    178 Another Awesome, to-be-announced, Project 
    179 
    180 The last project, internally dubbed Dave’s Mystery Project, has not yet hit the
    181 Viget blog. What we can reveal is that a cross-disciplinary team worked to
    182 combine digital and physical tech advancements to foster connection and
    183 friendship, all with an 8-bit spin. We’ll share more in the months ahead. The
    184 team remains hard at work and plans to unveil their experience at our upcoming
    185 spring all-hands retreat. 
    186 
    187 Takeaways 
    188 
    189 AI didn't replace anyone; it changed who could build what. The most striking
    190 pattern this year was who was shipping software. A team of three UX researchers
    191 built a fully functional language learning app. A DevOps engineer inspired a
    192 team of designers to create a gamified habit tracker with pixel art. A client
    193 strategist helped architect a location-sharing app. AI tools didn't eliminate
    194 the need for expertise; they redistributed what's possible across roles.
    195 
    196 Human judgment remains the critical ingredient. Every team used AI to
    197 accelerate their build and reported the same thing: knowing when to redirect,
    198 override, or step away from AI output was just as important as generating it.
    199 Teams treated AI as a capable collaborator that still needs a clear-eyed human
    200 in the loop.
    201 
    202 Solving real problems creates the best energy. This year's projects tackled
    203 genuine needs: coordinating a weekly all-hands meeting, finding the right book,
    204 and creating a sense of balance for remote workers. Pointless projects don't
    205 need a business case, but we find that solving problems rooted in real
    206 frustrations tends to generate the most momentum and learning.
    207 
    208 What’s Next 
    209 
    210 Pointless Palooza has always been one of Viget's most valuable investments. A
    211 chance to step outside the day-to-day, experiment freely, and come back
    212 sharper. This year, teams moved faster, the diversity of who built what
    213 expanded, and the sophistication of what got shipped increased. All reflecting
    214 the real shift in what’s possible in our industry today.
    215 
    216 The point of Pointless has never been the projects themselves. It's what we
    217 carry back: new skills, stronger relationships across disciplines, and a
    218 clearer picture of what's possible. This year, what's possible got a whole lot
    219 bigger.
    220 
    221 [49] Aubrey Lear
    222 
    223 [50]Aubrey is Viget’s Director of Employee Engagement based in our Falls
    224 Church, VA, HQ. She is an organized advocate for color coordinated calendars
    225 and closets, but most importantly she is a believer in team spirit and creative
    226 thinking.
    227 
    228 [51]More articles by Aubrey
    229 
    230 Related Articles
    231 
    232   • [52]
    233     The Point of Pointless Corp. in the AI Age
    234 
    235     Article
    236 
    237     The Point of Pointless Corp. in the AI Age
    238 
    239     Brian Williams
    240 
    241   • [53]
    242     The Art of Doing Nothing: Building the "To-Don’t" List
    243 
    244     Article
    245 
    246     The Art of Doing Nothing: Building the "To-Don’t" List
    247 
    248     Annalisa Kleinschmidt
    249 
    250   • [54]
    251     Pointless explorations of Obsidian & Claude Code
    252 
    253     Article
    254 
    255     Pointless explorations of Obsidian & Claude Code
    256 
    257     Joshua Pease
    258 
    259 The Viget Newsletter
    260 
    261 Nobody likes popups, so we waited until now to recommend our newsletter,
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    321 References:
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    323 [1] https://www.viget.com/articles/time-tools-and-permission-to-experiment-a-2026-pointless-palooza-recap#content
    324 [2] https://www.viget.com/
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    341 [21] https://code.viget.com/
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    374 [55] https://www.viget.com/newsletter
    375 [56] http://eepurl.com/gtHqsj
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    386 [67] https://pointlesscorp.com/
    387 [68] https://explorations.viget.com/
    388 [69] https://code.viget.com/
    389 [70] https://www.viget.com/newsletter/
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