Finish march 2026

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David Eisinger
2026-03-15 01:17:54 -04:00
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awscli awscli
bakfiets bakfiets
barebones barebones
beatmakers
bien bien
bikeshedding bikeshedding
branchname branchname
@@ -141,6 +142,7 @@ stabby
standardrb standardrb
statham statham
staycation staycation
stegos
storytime storytime
strawman strawman
subclassing subclassing

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--- ---
title: "Dispatch #37 (March 2026)" title: "Dispatch #37 (March 2026)"
date: 2026-02-07T13:11:30-05:00 date: 2026-03-15T00:26:29-04:00
draft: false draft: false
tags: tags:
- dispatch - dispatch
@@ -9,6 +9,10 @@ references:
url: https://www.viget.com/articles/time-tools-and-permission-to-experiment-a-2026-pointless-palooza-recap url: https://www.viget.com/articles/time-tools-and-permission-to-experiment-a-2026-pointless-palooza-recap
date: 2026-03-15T04:25:38Z date: 2026-03-15T04:25:38Z
file: www-viget-com-wnwjaw.txt file: www-viget-com-wnwjaw.txt
- title: "Pointless Lessons: How We Built Scooter Commuter | Viget"
url: https://www.viget.com/articles/pointless-lessons-how-we-built-scooter-commuter
date: 2026-03-15T05:16:42Z
file: www-viget-com-wetov6.txt
- title: "Everything is awesome (why I'm an optimist)" - title: "Everything is awesome (why I'm an optimist)"
url: https://www.joanwestenberg.com/everything-is-awesome-why-im-an-optimist/ url: https://www.joanwestenberg.com/everything-is-awesome-why-im-an-optimist/
date: 2026-03-10T19:48:59Z date: 2026-03-10T19:48:59Z
@@ -31,74 +35,87 @@ references:
file: synthanatomy-com-xthm71.txt file: synthanatomy-com-xthm71.txt
--- ---
- Friend visit February was quick but full. We had a few things hit all at the same time -- some good friends visiting from Canada, our company hackathon, and an extended visit from my family. It was hectic but we made it all work, and the month went by in a flash.
- Fam visit
<!--more-->
{{<dither IMG_9858.jpeg "782x600">}}Four kids, one couch, absolute chaos.{{</dither>}} {{<dither IMG_9858.jpeg "782x600">}}Four kids, one couch, absolute chaos.{{</dither>}}
{{<dither IMG_9914.jpeg "782x600">}}A child clings to their grandmother on a swing at the playground.{{</dither>}} {{<dither IMG_9914.jpeg "782x600">}}A child clings to their grandmother on a swing at the playground.{{</dither>}}
### New (to us) RAV4 Prime ### New Car
- Went an entire month before it needed gas As mentioned [last month][1], our faithful Honda CR-V gave up the ghost in January, and we bought a new (to us) Toyota Rav4 Prime in early February. It's cool -- about 50 miles of electric range before the gas motor kicks in. We don't presently have a way to charge it at home, but there are chargers near our office and [Central Park][2], and between those, we were able to go an entire month before needing to fill up.
- On my deathbed perhaps I'll regret the amount of time I spent hunting down the perfect right-angle quarter-inch TRS-to-XLR audio cable
- My life is keeping things charged
- My wife calls me "the charging fairy," flitting around the house, plugging things in
### [Pointless][1] I'll avoid thinking about what percent of my life is keeping things charged. Claire calls me "the charging fairy," flitting around the house, plugging things in.
[1]: /journal/dispatch-36-february-2026/
[2]: https://durhamcentralpark.org/
### Pointless Palooza
We did our annual [company hackathon][3], and for the first time, I pitched an original idea and lead a team instead of contributing to someone else's concept. We built a pretty cool thing, a 3D printed keychain that contains a QR code and two [AprilTags][4] that make up a sort of public/private key pair. The QR code launches a web app, and then uploading a photo of the two tags lets you claim a profile. Then, scanning your private tag with someone else's public tag lets you connect with them. We built a [Diablo][5]-esque inventory/leveling system where each connection you make grants you an additional level and a piece of gear.
[3]: https://www.viget.com/articles/time-tools-and-permission-to-experiment-a-2026-pointless-palooza-recap
[4]: https://docs.wpilib.org/en/stable/docs/software/vision-processing/apriltag/apriltag-intro.html
[5]: https://en.wikipedia.org/wiki/Diablo_(series)
{{<dither dmp-render.png "782x600">}}Early CAD render of a compact two-part enclosure, shown exploded to reveal the internal cutouts and mounting features.{{</dither>}} {{<dither dmp-render.png "782x600">}}Early CAD render of a compact two-part enclosure, shown exploded to reveal the internal cutouts and mounting features.{{</dither>}}
{{<dither dmp-screenshot.png "782x600">}}A work-in-progress character screen for my dungeon crawler, featuring a very good hat and exactly one equipped pair of pants.{{</dither>}} {{<dither dmp-screenshot.png "782x600">}}A work-in-progress character screen for my dungeon crawler, featuring a very good hat and exactly one equipped pair of pants.{{</dither>}}
[1]: https://www.viget.com/articles/time-tools-and-permission-to-experiment-a-2026-pointless-palooza-recap This was fun to build, and pretty novel -- a web app with no real notion of login state; your identity is solely a physical thing you have in your possession. The team is going to continue iterating on the concept and roll it out to the company at large at our big event in May. More to come on that.
The whole hackathon was pretty nuts in terms of what folks were able to do with AI. In years prior, a team's success (in terms of ability to ship a working product) was pretty closely correlated with how many developers were on the team. Not so this year -- every team was able to ship polished, working software. [Claire built this game.][6] I'm glad I was able to make something a little bit different. The ability to come up with original concepts and execute on them will be increasingly important as AI gets more capable of building the sort of CRUD apps that defined my earlier career.
[6]: https://www.viget.com/articles/pointless-lessons-how-we-built-scooter-commuter
### 3D printing ### 3D printing
- Valentines Still loving the 3D printer. Valentine's Day is a big deal at my kids' school. We printed a bunch of [these stegos][7] for Nev's class, [these cars][8] for Nico's, and some custom stencils made with OpenSCAD. Otherwise just making stuff for the office and kitchen, toys for the kids and their friends (check out [this robot][9] and [motorcycle][10]), and generally just the little plastic bits and bobs that make life run a little more smoothly (like [this buckle][11] to secure the straps on Nev's bike seat).
### House stuff [7]: https://makerworld.com/models/2289111
[8]: https://makerworld.com/models/2140731
- Tree work [9]: https://makerworld.com/models/117513
- Deck project [10]: https://makerworld.com/models/203899
[11]: https://makerworld.com/models/857121
<!--more-->
### This Month ### This Month
* Adventure: Baltimore; Vegas * Adventure: Baltimore for a friend's concert; Vegas for my annual basketball trip
* Project: * Project: make some new music + rework one of my old tracks into something I can perform live
* Skill: * Skill: live performance; perhaps some 3D modeling
### Reading & Listening ### Reading & Listening
* Fiction: [_The Strength of the Few_][2], James Islington (the [first book][3] in this series was a bit of a slog -- I've read too many books about magic high schools for one lifetime -- but the ending got me pretty good, and this one's a pretty big departure) * Fiction: [_The Strength of the Few_][12], James Islington (the [first book][13] in this series was a bit of a slog -- I've read too many books about magic high schools for one lifetime -- but the ending got me pretty good, and this one's a pretty big departure)
* Non-fiction: [_Title_][4], Author * Non-fiction: [_The Magic of Code_][14], Samuel Arbesman ([via][15])
* Music: [_Polymood_][5], L'Eclair * Music: [_Polymood_][16], L'Eclair
[2]: https://www.simonandschuster.com/books/The-Strength-of-the-Few/James-Islington/Hierarchy/9781982141233 [12]: https://www.simonandschuster.com/books/The-Strength-of-the-Few/James-Islington/Hierarchy/9781982141233
[3]: https://www.simonandschuster.com/books/The-Will-of-the-Many/James-Islington/Hierarchy/9781982141189 [13]: https://www.simonandschuster.com/books/The-Will-of-the-Many/James-Islington/Hierarchy/9781982141189
[4]: https://bookshop.org/ [14]: https://www.hachettebookgroup.com/titles/samuel-arbesman/the-magic-of-code/9781541704480/
[5]: https://leclairband.bandcamp.com/album/polymood [15]: https://interconnected.org/home/2025/11/14/arbesman
[16]: https://leclairband.bandcamp.com/album/polymood
### Links ### Links
* [Everything is awesome (why I'm an optimist)][6] ([via][7]) * [Everything is awesome (why I'm an optimist)][17] ([via][18])
> I'm going to argue that the pessimists have the best narratives and the worst track record. The doom scenarios require assumptions that don't survive contact with economic history, and the psychological posture you bring to this moment actually matters for how it turns out. > I'm going to argue that the pessimists have the best narratives and the worst track record. The doom scenarios require assumptions that don't survive contact with economic history, and the psychological posture you bring to this moment actually matters for how it turns out.
* [Dan Simmons Is Dead So It's Time To Read 'Hyperion' | Defector][8] * [Dan Simmons Is Dead So It's Time To Read 'Hyperion' | Defector][19]
> All that stuff (besides The Terror, which I truly love) might be an acquired taste for non-genre fans. Which brings us to the entire purpose of this blog: me telling you to read Hyperion, and then you coming back later and saying thank you. > All that stuff (besides The Terror, which I truly love) might be an acquired taste for non-genre fans. Which brings us to the entire purpose of this blog: me telling you to read Hyperion, and then you coming back later and saying thank you.
* [How AI Wreaked Havoc on the Lo-Fi Beat Scene | Pitchfork][9] * [How AI Wreaked Havoc on the Lo-Fi Beat Scene | Pitchfork][20]
> Its likely that as AI advances and makes reasonable facsimiles of even more genres, therell be a reverse push for realness—akin to listeners obsessing over vinyl or obscure formats, the human touch could become a boutique feature, like raw milk at the farmers market. Lo-AI hasnt won the battle yet; it means too much to these people. “When things get so bleak with lo-fi or just the world, right, its very easy to enter a state of nihilism. Like, why should I do any of it, when its all so fruitless?” Reade said. “You do it for yourself. Thats the core thing with art and music for me.” > Its likely that as AI advances and makes reasonable facsimiles of even more genres, therell be a reverse push for realness—akin to listeners obsessing over vinyl or obscure formats, the human touch could become a boutique feature, like raw milk at the farmers market. Lo-AI hasnt won the battle yet; it means too much to these people. “When things get so bleak with lo-fi or just the world, right, its very easy to enter a state of nihilism. Like, why should I do any of it, when its all so fruitless?” Reade said. “You do it for yourself. Thats the core thing with art and music for me.”
* [Musical Beings Tembo: this magnetic drum machine turns the whole family into beatmakers][10] * [Musical Beings Tembo: this magnetic drum machine turns the whole family into beatmakers][21]
> Musical Beings Tembo is a new family-friendly drum machine with real-time sampling capabilities, programmed with magnets. > Musical Beings Tembo is a new family-friendly drum machine with real-time sampling capabilities, programmed with magnets.
[6]: https://www.joanwestenberg.com/everything-is-awesome-why-im-an-optimist/ [17]: https://www.joanwestenberg.com/everything-is-awesome-why-im-an-optimist/
[7]: https://www.chrbutler.com/the-productive-afterward [18]: https://www.chrbutler.com/the-productive-afterward
[8]: https://defector.com/dan-simmons-is-dead-so-its-time-to-read-hyperion [19]: https://defector.com/dan-simmons-is-dead-so-its-time-to-read-hyperion
[9]: https://pitchfork.com/thepitch/how-ai-wreaked-havoc-on-the-lo-fi-beat-scene/ [20]: https://pitchfork.com/thepitch/how-ai-wreaked-havoc-on-the-lo-fi-beat-scene/
[10]: https://synthanatomy.com/2026/02/musical-beings-tembo-magnetic-this-magnetic-drum-machine-turns-the-whole-family-into-beatmakers.html [21]: https://synthanatomy.com/2026/02/musical-beings-tembo-magnetic-this-magnetic-drum-machine-turns-the-whole-family-into-beatmakers.html

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Pointless Lessons: How We Built Scooter Commuter
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[32]Bre Corn, Business Operations Associate,
[33]Jackie Yu, Senior Product Designer,
[34]Abby Smith, Product Designer,
[35]Sadie Finn, Project Manager, and
[36]Claire Atwell Eisinger, Product Management Director
Article Categories: [37] #Code, [38] #News & Culture
Posted on February 24, 2026
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Post
Scooter Commuter is a game that makes the invisible commute visible again. It
helps remote workers mentally “arrive” at work while creating space for
boundaries and wellness.
S c o o t e r C o m m u t e r i s a g a m e t h a t m a k e s t h e i n v i s i
b l e c o m m u t e v i s i b l e a g a i n . I t h e l p s r e m o t e w o r k
e r s m e n t a l l y “ a r r i v e ” a t w o r k w h i l e c r e a t i n g s p
a c e f o r b o u n d a r i e s a n d w e l l n e s s .
Remote work removed the need for a commute and allowed people to clock-in from
anywhere, but it also blurred the boundaries between work and home life. For
employees craving a separation, [42]Abby Smiths idea of Scooter Commuter is
the answer. 
Abby pitched the idea of creating a ritual that makes the invisible commute
visible by simulating the feeling of waking up, taking a yoga class, getting
ready, grabbing a coffee, and commuting to the office while never leaving your
house. [43]Claire Atwell Eisinger, [44]Jackie Yu, [45]Sadie Finn, and [46]Bre
Corn joined the team and helped make the game come to life in 48 hours for our
annual hackathon, [47]Pointless Palooza. In this short time we went from idea
to innovation as we explored new skills and tested new tools.
Scooter Commuter is a lightweight game played in the browser and designed to
help remote workers mentally transition into their workday. Players move
through a series of small, playful moments which creates the mood for
intention, boundaries, and a healthier start to the day.
Game Inspiration
Before building, we tested some popular, nostalgic, and niche games to see what
game style and elements we wanted to incorporate in Scooter Commuter.
• [48]Pac Man
• [49]Daily Dungeon
• [50]NYT Wordle
We discussed core elements that make these games exciting for us to play and
that we wanted to nail in our own project. These were our top 10:
1. Clear and simple rules
2. Meaningful user choices
3. A reasonable challenge curve
4. Consistent feedback loops
5. Intrinsic motivation
6. Accessibility
7. Curiosity gaps
8. Social connection & [S:competition:S]
9. Visual clarity
10. Reactive controls
Brainstorming
After nailing down our inspiration and requirements, we got to work on
visualizing our ideas. We created shared [51]Notion and [52]Whimsical
workspaces to individually think through our ideas before collectively deciding
on a direction.
Sadie leveled up our conceptual Viget inspired commute by suggesting we help
players jump start their day by using the game to prompt players in real life.
They are encouraged to grab snacks, do sun salutations, hydrate, get dressed,
and turn on their favorite playlist. 
Creating
With a solid idea, guidelines, and benchmarks, we got started bringing this
idea to life. We created a version plan of the game that would lead to the best
results before the deadline.
Abby completed the heavy lift of developing the entire game. She took a crash
course on [53]Phaser, handled repository setup, and refactored a 1000-line code
base to help our vision come to life. Claire took on the work of not only
containing this project but literally containing the game by converting the
wall system from rectangles to individual tiles, using Copilot.
Their work resulted in a final tech stack of: JS / React, Phaser.js, and
Vercel.
[eyJidWNrZXQiOiJ2Z3QtdmlnZXRjb20tYWxsLWFzc2V]
Sadie, Bre and Jackie handled game design, pixel visual elements,
documentation, and concept definition. We collaborated in Figma and Notion to
asynchronously coordinate on the activity prompts, room design, character
aesthetics, and splash screens that helped bring the game to life. 
The 48-hour hackathon was a huge success. Palooza culminates in a company-wide
work showcase, and we're proud to say the idea resonated with many of our
peers. 
[eyJidWNrZXQiOiJ2Z3QtdmlnZXRjb20tYWxsLWFzc2V]
The Scooter Commuter build doesn't stop here. The team has plans to add a more
complex map, additional playable characters, and maybe even a leaderboard to
track your daily score. Go check out [54]Scooter Commuter before you start your
next work day and read some takeaways from the team!
[eyJidWNrZXQiOiJ2Z3QtdmlnZXRjb20tYWxsLWFzc2V]
Takeaways 
[55]Abby: Don't let your AI work in one file. Force it to do file structuring
based on functionality as it works ... or else face the consequences.
[56]Bre: Constraints push the limits, breed creativity, and force me to be
realistic about what I can and learn in 48 hours. With a great team supporting
you, it can be a lot!
[57]Claire: Its fun to solve hard problems with smart people.
[58]Jackie: Figma has its limits. I have never approached them before, but it
can do a lot more than I thought, especially in the visual graphic space
compared to the UI space that I usually work in.
[59]Sadie: Share your ideas, even if you think they're bad! I almost deleted my
idea because it was a different direction than we had initially talked about,
but it ended up resonating the team and we transformed it to make something
super cool!
[60] Bre Corn
[61]Bre is our Business Operations Associate working from our Chattanooga, TN
office. Shes fueled by lists — color-coded, alphabetized, and occasionally
decorated with unnecessary stickers.
[62]More articles by Bre
[63] Jackie Yu
[64]Jackie is a senior product designer from Seattle. She makes things that
empower people by blending aesthetics, accessibility, and data.
[65]More articles by Jackie
[66] Abby Smith
[67]Abby is a Product Designer based in Boulder, Colorado. She brings a
Computer Science edge to problem-solving, focusing on empathy, clarity, and
good communication.
[68]More articles by Abby
[69] Sadie Finn
[70]Sadie is a Project Manager in Falls Church, VA. She is passionate about the
intersection of technology, design, and people.
[71]More articles by Sadie
[72] Claire Atwell Eisinger
[73]Claire combines her natural people and planning proclivities to manage
client projects in our Durham, NC, office. She works with clients including
iContact, Research Affiliates, AECOM and The Atlantic Philanthropies.
[74]More articles by Claire
Related Articles
• [75]
Big Prompts & Beagle Power: How We Built an AI Language App in 24 Hours
Article
Big Prompts & Beagle Power: How We Built an AI Language App in 24 Hours
Laura Lighty
• [76]
Labshares: Internal Talks that Build Skills, Connection, and Culture
Article
Labshares: Internal Talks that Build Skills, Connection, and Culture
Brian Williams
• [77]
Building Pointless FLF
Article
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Solomon Hawk
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References:
[1] https://www.viget.com/articles/pointless-lessons-how-we-built-scooter-commuter#content
[2] https://www.viget.com/
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[4] https://www.viget.com/services/
[5] https://www.viget.com/articles/
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[7] https://www.viget.com/contact/
[9] https://www.viget.com/
[11] https://www.viget.com/work/
[12] https://www.viget.com/services/
[13] https://www.viget.com/articles/
[14] https://www.viget.com/contact/
[15] https://www.viget.com/about/
[16] https://www.viget.com/careers/
[17] https://www.viget.com/code-of-ethics/
[18] https://www.viget.com/diversity-equity-and-inclusion/
[19] https://pointlesscorp.com/
[20] https://explorations.viget.com/
[21] https://code.viget.com/
[22] https://mailchi.mp/c911a991155d/first-impressions-of-the-dia-ai-browser
[23] https://www.viget.com/articles/big-prompts-beagle-power-how-we-built-an-ai-language-app-in-24-hours/
[24] https://www.viget.com/
[25] https://www.viget.com/articles
[26] https://www.viget.com/articles/pointless-lessons-how-we-built-scooter-commuter#hero
[27] http://eepurl.com/gtHqsj
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[31] https://x.com/intent/tweet?text=Scooter%20Commuter%20is%20a%20game%20that%20makes%20the%20invisible%20commute%20visible%20again.%20It%20helps%20remote%20workers%20mentally%20%E2%80%9Carrive%E2%80%9D%20at%20work%20while%20creating%20space%20for%20boundaries%20and%20wellness.%20https%3A%2F%2Fwww.viget.com%2Farticles%2Fpointless-lessons-how-we-built-scooter-commuter
[32] https://www.viget.com/about/team/bcorn/
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[36] https://www.viget.com/about/team/catwell/
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[42] https://www.viget.com/about/team/asmith
[43] https://www.viget.com/about/team/catwell/
[44] https://www.viget.com/about/team/jyu
[45] https://www.viget.com/about/team/sfinn
[46] https://www.viget.com/about/team/bcorn
[47] https://www.viget.com/articles/the-enduring-point-of-pointless-corp/
[48] https://freepacman.org/
[49] https://dailydungeon.net/
[50] https://www.nytimes.com/games/wordle/index.html
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