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#[1]Viget Articles
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[1] Skip to Main Content
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[2] Viget
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IFRAME: [2]https://www.googletagmanager.com/ns.html?id=GTM-5V7V
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[4]Viget
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* [5]Work
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* [6]Services
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* [7]Articles
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• [3] Work
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• [4] Services
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[9] Viget Close
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We’re a full-service digital agency that’s been helping clients make
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[14]Contact Us
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• Practice
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• [11] Work
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• [12] Services
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• [13] Articles
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We’re a full-service digital agency that’s been helping clients make lasting
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change since 1999.
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[14] Contact Us
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People
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* [15]Company
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* [16]Careers
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* [17]Code of Ethics
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* [18]Diversity & Inclusion
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• [15]Company
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• [16]Careers
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• [17]Code of Ethics
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• [18]Diversity & Inclusion
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|
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More
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* [19]Pointless Corp.
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* [20]Explorations
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* [21]Code at Viget
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• [19]Pointless Corp.
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• [20]Explorations
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• [21]Code at Viget
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Featured
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|
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Read the Article: Revolutionizing the Web
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[22]
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Read the Article: Revolutionizing the Web
|
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|
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Newsletter
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Newsletter
|
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|
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Revolutionizing the Web
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Read the Article: The Reflection Before Christmas
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[23]
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Read the Article: The Reflection Before Christmas
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Article
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Article
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The Reflection Before Christmas
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|
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What’s in a Word? Building a Verbose Party Game
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[22]Haroon Matties [23]David Eisinger
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[final]
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[24] Haroon Matties [25] David Eisinger
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Haley Johnson, Former Product Manager,
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Haley Johnson, Former Product Manager,
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[24]Haroon Matties, Product Designer,
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[26]Haroon Matties, Product Designer,
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Andrew Thomas, Former JavaScript Developer,
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Andrew Thomas, Former JavaScript Developer,
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Nicole Rymarz, Former Project Manager, and
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Nicole Rymarz, Former Project Manager, and
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[25]David Eisinger, Development Director
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[27]David Eisinger, Development Director
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Article Categories: [26]#News & Culture, [27]#Employee Engagement
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Article Categories: [28] #News & Culture, [29] #Employee Engagement
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Posted on May 25, 2023
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* Share
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* Share
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* Post
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Posted on May 25, 2023
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Our Pointless Palooza team designed and built a word-association game
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in 48 hours. Here's what we learned (and loved) while doing it.
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• [30]
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Share
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• [31]
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Share
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• [32]
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Post
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O u r P o i n t l e s s P a l o o z a t e a m d e s i g n e d a n d b u
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i l t a w o r d - a s s o c i a t i o n g a m e i n 4 8 h o u r s . H e
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r e ' s w h a t w e l e a r n e d ( a n d l o v e d ) w h i l e d o i n
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g i t .
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Our Pointless Palooza team designed and built a word-association game in 48
|
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hours. Here's what we learned (and loved) while doing it.
|
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|
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Fun group party game. Somehow incorporate AI. Build it quickly. These
|
||||
were the constraints we put on our mostly Colorado-based Pointless
|
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Corp. team before [28]Pointless Palooza. A few of us wanted to partake
|
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in the old Pointless tradition of trying out another role on the
|
||||
project, so simplicity was key. Thankfully, Haley was itching to build
|
||||
a digital version of a very fun, but relatively straightforward, game.
|
||||
O u r P o i n t l e s s P a l o o z a t e a m d e s i g n e d a n d b u i l t a
|
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w o r d - a s s o c i a t i o n g a m e i n 4 8 h o u r s . H e r e ' s w h a t
|
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w e l e a r n e d ( a n d l o v e d ) w h i l e d o i n g i t .
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|
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[29]Just One is a collaborative word association game that encourages
|
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both teamwork and creativity. On a given turn, everyone except one
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player (the Guesser) knows a random mystery word and must attempt to
|
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get the Guesser to guess the mystery word via one-word hints. The catch
|
||||
is that every hint must be unique, so duplicate hints are eliminated
|
||||
and not shown to the Guesser.
|
||||
Fun group party game. Somehow incorporate AI. Build it quickly. These were the
|
||||
constraints we put on our mostly Colorado-based Pointless Corp. team before
|
||||
[33]Pointless Palooza. A few of us wanted to partake in the old Pointless
|
||||
tradition of trying out another role on the project, so simplicity was key.
|
||||
Thankfully, Haley was itching to build a digital version of a very fun, but
|
||||
relatively straightforward, game.
|
||||
|
||||
Haley mentioned that she often hacked the board game to accommodate
|
||||
more than 7 players and thought that doing so added a fun element of
|
||||
chaos to the rounds. A digital version of the game would facilitate
|
||||
expanding the party and it seemed like an easy enough lift for our
|
||||
team.
|
||||
[34]Just One is a collaborative word association game that encourages both
|
||||
teamwork and creativity. On a given turn, everyone except one player (the
|
||||
Guesser) knows a random mystery word and must attempt to get the Guesser to
|
||||
guess the mystery word via one-word hints. The catch is that every hint must be
|
||||
unique, so duplicate hints are eliminated and not shown to the Guesser.
|
||||
|
||||
It’s easier to play than explain, so mosey on over to [30]verbose.club
|
||||
and give it a try. And, if you want to know more about how each of us
|
||||
fared going heads down on one project for 48 hours (and counting), read
|
||||
on.
|
||||
Haley mentioned that she often hacked the board game to accommodate more than 7
|
||||
players and thought that doing so added a fun element of chaos to the rounds. A
|
||||
digital version of the game would facilitate expanding the party and it seemed
|
||||
like an easy enough lift for our team.
|
||||
|
||||
[31]Haley | Pointless Role: Design | Day Job: PM
|
||||
It’s easier to play than explain, so mosey on over to [35]verbose.club and give
|
||||
it a try. And, if you want to know more about how each of us fared going heads
|
||||
down on one project for 48 hours (and counting), read on.
|
||||
|
||||
My favorite part of building verbose.club was being granted permission
|
||||
to focus on one project with my teammates. We hopped on Meets or
|
||||
huddles to discuss requirements. Nicole and I jammed in the same Figma
|
||||
file or wireframe. I got to drop everything to QA a 600-word word bank.
|
||||
Viget has great ways of collaborating remotely, but it was also fun to
|
||||
be part of the in-office crew, having late night snacks between cram
|
||||
sessions like we were in college again.
|
||||
[662shots_so-1]
|
||||
|
||||
Something I learned: I tried my hand at being a “designer” and learned
|
||||
quickly that nothing is too precious. Sometimes the code translates
|
||||
things differently. Also, design systems are essential to throwing
|
||||
together screens quickly. And Figma has tons of libraries that you can
|
||||
use instead of starting from scratch!
|
||||
__________________________________________________________________
|
||||
[36]Haley | Pointless Role: Design | Day Job: PM
|
||||
|
||||
[32]Haroon | Pointless Role: Dev | Day Job: Product Design
|
||||
My favorite part of building verbose.club was being granted permission to focus
|
||||
on one project with my teammates. We hopped on Meets or huddles to discuss
|
||||
requirements. Nicole and I jammed in the same Figma file or wireframe. I got to
|
||||
drop everything to QA a 600-word word bank. Viget has great ways of
|
||||
collaborating remotely, but it was also fun to be part of the in-office crew,
|
||||
having late night snacks between cram sessions like we were in college again.
|
||||
|
||||
My favorite part of building verbose.club was stepping into a new role,
|
||||
or at least trying to. I got a chance to build out styled components
|
||||
and pages for our game with React, Typescript, and Tailwind. Though my
|
||||
constant questions for Andrew and David were likely annoying, it was an
|
||||
extremely rewarding experience to see a project come to life from
|
||||
another perspective.
|
||||
Something I learned: I tried my hand at being a “designer” and learned quickly
|
||||
that nothing is too precious. Sometimes the code translates things differently.
|
||||
Also, design systems are essential to throwing together screens quickly. And
|
||||
Figma has tons of libraries that you can use instead of starting from scratch!
|
||||
|
||||
Something I learned is that it's best to keep commits atomic, meaning
|
||||
contributions to the codebase are small, isolated, and clear. Though a
|
||||
best practice for many, this approach made it easier for me as a novice
|
||||
to contribute quickly, and likely made it easier for Andrew to fix
|
||||
things later.
|
||||
__________________________________________________________________
|
||||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||||
|
||||
[33]Nicole | Pointless Role: Design | Day Job: PM
|
||||
[37]Haroon | Pointless Role: Dev | Day Job: Product Design
|
||||
|
||||
My favorite part of building verbose.club was seeing our team
|
||||
immediately dive in with a “we’re in this together” approach. I am
|
||||
still relatively new to Viget and it was my first time working with a
|
||||
handful of my teammates, so I really appreciated the collaborative
|
||||
environment and how everyone was really open to hearing new ideas,
|
||||
trying something new, and working together to make something cool.
|
||||
My favorite part of building verbose.club was stepping into a new role, or at
|
||||
least trying to. I got a chance to build out styled components and pages for
|
||||
our game with React, Typescript, and Tailwind. Though my constant questions for
|
||||
Andrew and David were likely annoying, it was an extremely rewarding experience
|
||||
to see a project come to life from another perspective.
|
||||
|
||||
Something I learned was how to use [34]Whimsical and [35]Figma to make
|
||||
wireframes and designs. I had used these tools before; but, it was my
|
||||
first time “building” anything at Viget — and it was super fun. I’m
|
||||
glad I got to try something outside of my usual PM role.
|
||||
__________________________________________________________________
|
||||
Something I learned is that it's best to keep commits atomic, meaning
|
||||
contributions to the codebase are small, isolated, and clear. Though a best
|
||||
practice for many, this approach made it easier for me as a novice to
|
||||
contribute quickly, and likely made it easier for Andrew to fix things later.
|
||||
|
||||
[36]Andrew | Pointless Role: CEO Dev | Day Job: Dev
|
||||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||||
|
||||
My favorite part of building verbose.club was coordinating work among
|
||||
my teammates. With less than 3 days to do everything, we had to hit the
|
||||
ground running. To start, our PMs and designer jumped on wireframing
|
||||
and design thinking while David brought to life a Rails back-end & API.
|
||||
I was in a good spot to act as the messenger between these two lines of
|
||||
work: parsing high-level thinking & decisions from the designers into
|
||||
information useful to David in crafting the API; then shuttling David’s
|
||||
feedback back to the broader team.
|
||||
Next up, it was time to build out the user-facing Remix app. We were
|
||||
able to split this work into two parallel streams. I built out unstyled
|
||||
screens, game business logic, and the necessary glue code, resulting in
|
||||
a functional app with a barebones UI. In parallel, Haroon built out
|
||||
high-fidelity screens, using static placeholders where dynamic content
|
||||
would eventually live. From there, collaborating to merge our work and
|
||||
upgrade the UI was a simple task.
|
||||
I think our team came out of this project inspired by what can be
|
||||
accomplished with smart coordination. We managed to efficiently build
|
||||
consensus, parallelize work, and learn from one another — and the
|
||||
result speaks for itself.
|
||||
[38]Nicole | Pointless Role: Design | Day Job: PM
|
||||
|
||||
Something I learned was that parallelizing a project is tricky and
|
||||
communication is key. When multiple streams of work are progressing in
|
||||
parallel, decisions are constantly being made — some big, some small —
|
||||
and many having more influence than immediately apparent. Keeping all
|
||||
contributors 100% in the loop is likely impossible, and certainly
|
||||
unrealistic. Smart coordination and communication is the magic sauce
|
||||
that makes it all work.
|
||||
__________________________________________________________________
|
||||
My favorite part of building verbose.club was seeing our team immediately dive
|
||||
in with a “we’re in this together” approach. I am still relatively new to Viget
|
||||
and it was my first time working with a handful of my teammates, so I really
|
||||
appreciated the collaborative environment and how everyone was really open to
|
||||
hearing new ideas, trying something new, and working together to make something
|
||||
cool.
|
||||
|
||||
[37]David | Pointless Role: Dev | Day Job: Dev
|
||||
Something I learned was how to use [39]Whimsical and [40]Figma to make
|
||||
wireframes and designs. I had used these tools before; but, it was my first
|
||||
time “building” anything at Viget — and it was super fun. I’m glad I got to try
|
||||
something outside of my usual PM role.
|
||||
|
||||
My favorite part of working on verbose.club was helping from afar. I
|
||||
was 1,500 miles and several time zones away from most of the team, so I
|
||||
really focused on doing low-level work that would enable the rest of
|
||||
the team to be successful: setting up an API, getting the app running
|
||||
on Docker for easy local development, and making it straightforward for
|
||||
others to deploy code. It was sort of like being the bass player in a
|
||||
rad band.
|
||||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||||
|
||||
[41]Andrew | Pointless Role: CEO Dev | Day Job: Dev
|
||||
|
||||
My favorite part of building verbose.club was coordinating work among my
|
||||
teammates. With less than 3 days to do everything, we had to hit the ground
|
||||
running. To start, our PMs and designer jumped on wireframing and design
|
||||
thinking while David brought to life a Rails back-end & API. I was in a good
|
||||
spot to act as the messenger between these two lines of work: parsing
|
||||
high-level thinking & decisions from the designers into information useful to
|
||||
David in crafting the API; then shuttling David’s feedback back to the broader
|
||||
team.
|
||||
|
||||
Next up, it was time to build out the user-facing Remix app. We were able to
|
||||
split this work into two parallel streams. I built out unstyled screens, game
|
||||
business logic, and the necessary glue code, resulting in a functional app with
|
||||
a barebones UI. In parallel, Haroon built out high-fidelity screens, using
|
||||
static placeholders where dynamic content would eventually live. From there,
|
||||
collaborating to merge our work and upgrade the UI was a simple task.
|
||||
|
||||
I think our team came out of this project inspired by what can be accomplished
|
||||
with smart coordination. We managed to efficiently build consensus, parallelize
|
||||
work, and learn from one another — and the result speaks for itself.
|
||||
|
||||
Something I learned was that parallelizing a project is tricky and
|
||||
communication is key. When multiple streams of work are progressing in
|
||||
parallel, decisions are constantly being made — some big, some small — and many
|
||||
having more influence than immediately apparent. Keeping all contributors 100%
|
||||
in the loop is likely impossible, and certainly unrealistic. Smart coordination
|
||||
and communication is the magic sauce that makes it all work.
|
||||
|
||||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||||
|
||||
[42]David | Pointless Role: Dev | Day Job: Dev
|
||||
|
||||
My favorite part of working on verbose.club was helping from afar. I was 1,500
|
||||
miles and several time zones away from most of the team, so I really focused on
|
||||
doing low-level work that would enable the rest of the team to be successful:
|
||||
setting up an API, getting the app running on Docker for easy local
|
||||
development, and making it straightforward for others to deploy code. It was
|
||||
sort of like being the bass player in a rad band.
|
||||
|
||||
Something I learned is that [43]Caddy is super legit. Here’s the entire web
|
||||
server config file, which automatically sets up HTTPS and proxies traffic to
|
||||
our Remix app:
|
||||
|
||||
Something I learned is that [38]Caddy is super legit. Here’s the entire
|
||||
web server config file, which automatically sets up HTTPS and proxies
|
||||
traffic to our Remix app:
|
||||
verbose.club
|
||||
|
||||
reverse_proxy remix-prod:3001
|
||||
|
||||
Our overall architecture (running with docker compose) looks like this:
|
||||
__________________________________________________________________
|
||||
Our overall architecture (running with docker compose) looks like this:
|
||||
|
||||
In two days’ time, we had a beautiful, functioning game that we played
|
||||
during our Pointless celebration happy hour. Since then, we’ve added
|
||||
some cool animations and the ability to pull in AI players — no human
|
||||
friends required! So, grab some friends (robot or otherwise) and check
|
||||
out [39]verbose.club!
|
||||
[verbose-arch]
|
||||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||||
|
||||
[40]Haroon Matties
|
||||
In two days’ time, we had a beautiful, functioning game that we played during
|
||||
our Pointless celebration happy hour. Since then, we’ve added some cool
|
||||
animations and the ability to pull in AI players — no human friends required!
|
||||
So, grab some friends (robot or otherwise) and check out [44]verbose.club!
|
||||
|
||||
[41]Haroon is a product designer in our Boulder, CO office. His
|
||||
appreciation for human-centered design informs his approach to
|
||||
researching and building intuitive interfaces.
|
||||
[42]More articles by Haroon
|
||||
[43]David Eisinger
|
||||
[45] Haroon Matties
|
||||
|
||||
[44]David is Viget's managing development director. From our Durham,
|
||||
NC, office, he builds high-quality, forward-thinking software for PUMA,
|
||||
the World Wildlife Fund, NFLPA, and many others.
|
||||
[45]More articles by David
|
||||
[46]Haroon is a product designer in our Boulder, CO office. His appreciation
|
||||
for human-centered design informs his approach to researching and building
|
||||
intuitive interfaces.
|
||||
|
||||
[47]More articles by Haroon
|
||||
[48] David Eisinger
|
||||
|
||||
[49]David is Viget's managing development director. From our Durham, NC,
|
||||
office, he builds high-quality, forward-thinking software for PUMA, the World
|
||||
Wildlife Fund, NFLPA, and many others.
|
||||
|
||||
[50]More articles by David
|
||||
|
||||
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