647 lines
33 KiB
Plaintext
647 lines
33 KiB
Plaintext
[1]Test Double The Test Double logo
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* [2]Home
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* [3]Agency
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* [4]Services
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* [5]Careers
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* [6]Blog
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[8]Blog [9]Posts
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The looming demise of the 10x developer
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Why an era of enthusiast programmers is coming to an end
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An icon of a clock Publish Date
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July 12, 2023
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An icon of a human figure Authors
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[10]Justin Searls
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I’ve recently been telling anyone who will listen that I am excited to
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be on the precipice of using [11]Sorbet to write a type-checked edition
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of [12]Mocktail that has the potential to unlock productivity workflows
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never before possible in Ruby.
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I’m not there yet.
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I don’t want to say it’s been a “quagmire,” but I’m over [13]150
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commits in, and there’s a lot left to button up before release. It’s
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been a real challenge. Learning Sorbet at all takes a good chunk of
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time, to be sure. I’ve also hit a number of thorny edge cases and
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elusive bugs along the way (both in the type system itself and that the
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type system exposed in my code). And, like usual, I’m trying to do
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something that’s never quite been done before, so I’m constantly
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oscillating between feelings of nervous excitement and fear that I’m
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attempting the impossible. (Though it’s been made far more possible
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thanks to the generous assistance of [14]Ufuk Kayserilioglu, [15]Kevin
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Newton, and [16]Jake Zimmerman!)
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Beyond this, any specifics I might share about my current quest are so
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banal as to not be worth your time. (If you somehow find this
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interesting, please [17]email me so I might feel less alone in this
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world.) That said, there is something generally interesting here that
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programmers don’t often talk about. And that’s the deeper question: why
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do I keep doing this to myself?
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[18]What makes me “special”
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I am an enthusiast programmer.
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I stumble on a problem like this one and I stay up late every night
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until I find the solution. I wake up early each morning with new ideas
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of things to try. I don’t take enough breaks, but when I do, they’re
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tactically-designed to exploit my brain’s asynchronous processor to
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generate solutions for whatever I’m currently stuck on. I irresponsibly
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defer responsibilities from other areas of my life. Eventually, I
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realize I’m only at the 20% mark and that a pattern is repeating where
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a month or more of my life is about to disappear from the calendar.
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Towards the end, I find myself rushing to find the maze’s exit because
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my desire to unlock the puzzle’s final secret starts to be overtaken by
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the shame of all the other balls I’m dropping. It’s excruciating as I
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approach that inflection point—as intense as an overbearing manager’s
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“do or die” deadlines ever were, except in this case the pressure I
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feel is entirely self-imposed.
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And then, at some uneventful moment at 4 pm on a Sunday, it’s done.
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Sometimes people care about what I made. Usually they don’t. Often,
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even I don’t.
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I give myself enough time to clear my inbox, tidy the house, and shave.
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Then I move onto the next Sisyphean task I’ve laid before myself.
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This describes how I’ve lived my life since I was 13 years old, with
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few exceptions. And let me tell you, it’s very difficult to juggle a
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healthy personal life and a sustainable work life when you’re
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simultaneously engulfed in an endless series of side quests to will
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every creative curiosity into existence.
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When I was a consultant at [19]Crowe, there was one year I billed
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clients for nearly 2100 hours, which averages out to more than 40 hours
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per week every week of the year with zero days off. And that’s not
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counting travel time. Or the half-dozen hours of weekly administrative
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work that wasn’t considered billable. Nevertheless, I found time in my
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nights and weekends that year to build an app with Apple’s buggy,
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mostly-undocumented initial iPhone SDK. The app was a native client to
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[20]vBulletin web forums, allowing users to browse threads and compose
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replies. Despite knowing nothing about any of the underlying
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technologies, I obsessively polished the app to perfection. Did I make
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time to sleep? I don’t remember. The whole year’s a blur.
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All so that Apple could reject my app because users might post swear
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words or dirty pictures. Oh, well. Onto the next thing.
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I don’t know what word best describes my behavior above without
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inflecting significant value judgment. Perfectionist? Obsessive?
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Passionate? Whatever we call this compulsion, it’s hardly an unalloyed
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good and it comes with its share of downsides. Nevertheless, it’s one
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of a number of idiosyncrasies and character flaws I’ve decided to lean
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into and find productive outlets for rather than attempting to repress
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or rewire.
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Other examples:
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* I ruminate endlessly under stress, so I wrest back some control by
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manufacturing stress responses over things I’m building to trick my
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brain into ruminating on work that’s useful to me. This both
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overrides the unhelpful, irrational worries that surround me every
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day and unlocks a “second shift” where I accomplish almost as much
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away from the keyboard as in front of it
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* I’m a terrible listener and struggle with auditory processing,
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especially in groups and loud environments. (One reason I talk so
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much is that it’s always felt safer to drive the conversation than
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risk mishearing and offending someone.) Parsing others’ sentences
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often feels like I’m filling in the blanks to make sense of them,
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like playing a game of [21]Mad Libs. Over the years, I’ve
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redirected this into a source of creativity and humor. Most of my
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puns and wordplay are happy accidents as I fill in the gaps in my
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own listening comprehension. Some of my most creative ideas are
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things I swear I heard someone say when it turns out they were
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actually talking about something else
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* I’m a really bad learner—disinterested, distractible, and
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disagreeable. I’ve never enjoyed learning and generally avoid it,
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especially learning for its own sake. At the slightest discomfort
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when struggling to understand something, I’ll grasp for any
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distraction that might offer me a momentary escape. When I do
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manage to get traction, I inevitably find myself disagreeing with
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the premise or subversively trying to prove the authors wrong. The
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upshot is that once I actually do learn something, I know it cold.
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It means I will have scoured every nook and climbed out of every
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pitfall. Professionally, this apparent weakness has turned out to
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be a superpower. Learning everything the hard way has made me a
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natural consultant and mentor. Because I’ve already explored all
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the wrong paths, I often know someone is stuck before they do,
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understand what threw them off course, and show them how to get
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back on track
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The reason I landed on this topic today is not that any of the above
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makes me special, it’s actually that contradictions like these—whatever
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their origin—are so typical among programmers born before 1990 that
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they’re entirely mundane.
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[22]An aberrant generation of programmers
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Squint and everything I just said about myself could have described a
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character from [23]The Big Bang Theory or [24]Silicon Valley. I’m at
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peace with the fact that on my best days, I’m an overplayed, abrasive
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character trope come to life. For decades, we’ve associated a slew of
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mostly-negative traits like these with programmers as if the linkage is
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inherent and inevitable. I’ve always thought that stereotype was
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arbitrary—anybody can learn programming and be great at it—but now I’m
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starting to think it’s a product of our times as well.
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That is to say, I’ve come to believe the era typified by the enthusiast
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programmer—autodidactic, obsessive, and antisocial—is drawing to a
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close.
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Why do I think that? Because there was a specific, generational moment
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that attracted a bunch of people like me into the software industry. It
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occurred during the brief window between home computers becoming widely
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available and their becoming sealed airtight by platform holders. For a
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fleeting moment, computers were simultaneously accessible and scrutable
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during a necessary but temporary stage in the maturation of information
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technology. Before they were rendered irreducibly complex as consumer
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devices, merely using a computer required figuring out a lot about how
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it worked. And coming of age with an understanding how computers worked
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made programming them far more approachable. And thanks to cosmic
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coincidence and the marketing teams of companies like RadioShack,
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society unwittingly handed a generation of social mobility to [25]the
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boys of upper-middle-class families in the US who felt more comfortable
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at home with their computer than outside engaging socially with their
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peers. I was definitely one of those awkward, anxious kids and a whole
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lot of the programmers I’ve met along the way were too.
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But one reason to believe that programmers don’t have to be like this
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is that programmers weren’t always like this. I remember asking a
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computer science professor in 2003 about our school’s gender disparity
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(we only had a single woman in my class, and she later switched
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majors). He recounted that before 1990 and the advent of hacker and
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gamer subcultures, my college touted robust majorities of women in
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computer science. (Nationally, women’s enrollment in CS doubled in a
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decade, [26]peaking at 37.1% nationally in 1984 before dropping
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precipitously.)
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And one reason to believe programmers won’t always be this way is that
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there’s plenty of evidence that the next generation of professional
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programmers is no longer dominated by enthusiasts. People becoming
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software developers today look markedly different than those who came
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before. (Sadly, I wish I could say I’m referring to the success of
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movements to increase representation from traditionally marginalized
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groups—tech is still dramatically over-indexed on white dudes who
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enjoyed affluent upbringings.) I’m just pointing to all the money
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sloshing around here: it catapulted programming from a firmly middle
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class job that appealed to people who really loved computers into a
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comfortably upper-middle class profession that attracts anyone who
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wants to secure their financial future. Ask anyone who switched careers
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in the last decade how many times someone suggested they “learn to
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code.” Countless people are entering the industry simply because
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programming is a relatively secure, well-paying profession. (And
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there’s nothing wrong with that!)
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[27]Inter-generational conflict is brewing
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I’m not sure if anyone has ever said “OK boomer” to my parents, but I
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can imagine it wouldn’t feel awesome to hear.
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Nor do I know whether anyone will coin a term to dismiss my generation,
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but I have faith that there’s enough societal exasperation out there
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for someone on TikTok to come up with something snappy. A lot of people
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in my professional cohort still see themselves as social outcasts who
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grew up in front of a CRT in their parents’ basements, but I suspect
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the next generation sees a homogenous monolith of 40-somethings wearing
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hoodies and sandals (with socks!) that lucked their way into capturing
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control of the software industry just as it settled into a state of
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economic maturity.
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Sit with this distinction for a while, and you might start to see these
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old-hat programmers as belonging to an Enthusiast Generation, one
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that—due to its unique initial circumstances—is unlikely to be
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replicated. Once I introduced the word “generation” to my thinking, it
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became easier to make sense of many contentious, unresolved issues in
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tech that flared up over the past decade by looking at them through the
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lens of intergenerational conflict. And just like any discussion of
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generations, it’s important to caveat that there are no firm boundary
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lines, that exceptions are plentiful, and that many observations will
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be isolated to a single locale and culture (the U.S. in this case,
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maybe Canada?). The only thing that bucketing people into generations
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can do for us is provide a new way to look at how a population may be
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changing, thanks to a big enough time-step to perceive the accumulation
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of decades of gradual change.
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To illustrate, I’ll highlight three high-profile conflicts that make a
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different kind of sense when viewed as a generational shift.
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[28]Passion
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I remember about 8 years ago, people [29]got [30]passionate [31]about
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[32]the [33]word [34]passion.
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This rubbed me the wrong way at first. Then again, everything does.
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I remember thinking, “banning the word ‘passion’ will just lead people
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to pick others like ‘self-driven’, ‘highly-motivated’, and
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‘ambitious’.” I remember asking, “are we supposed to screen out
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candidates for whom programming is a hobby outside work?” What I don’t
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remember was pondering whether this was an indication that the times
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were changing.
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When I entered the industry, my salary was lower than it would’ve been
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if I’d gone into accounting, or become an actuary, or majored in civil
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engineering—myself and most of the people around me did get into
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software because we were passionate about it. Reading tweets and
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thinkpieces that suggested “passion” was a four-letter word felt like a
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personal affront, so I responded defensively.
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What I wasn’t thinking about was what it must have felt like for
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everyone who entered the industry expecting their job to be a job but
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who found themselves managed by people from my generation who didn’t
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leave them room to have a life outside work. Maybe everyone else on the
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team worked overtime without being asked. Maybe taking “too much”
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supposedly “unlimited” time off would foreclose any chance for a
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promotion. Maybe building rapport at lunch required holding evolved
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opinions on Emacs vs. Vim, or mechanical key switches, or whatever was
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on the front page of Hacker News. That sounds like a pretty miserable
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existence, especially if programming isn’t what gets you out of bed in
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the morning.
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If you allow for the possibility we’re undergoing a generational
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change, maybe this debate over “passion” is evidence that the
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assumption that most programmers will always be passionate about
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programming was mistaken and counter-productive.
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[35]Craftsmanship
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This brings another contentious word to mind: “craftsmanship.” Its
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origin, as I witnessed it, was a reaction to the watering down of the
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technical aspects of the agile software movement in the late 2000s in
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favor of more lucrative soft-skills training and consulting services.
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In case you missed it, most of the craftsmanship meme could be summed
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up as a Slow Code movement. There was a lot of talk about measuring
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twice and cutting once, establishing apprenticeship programs to train
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new programmers, and a million ways to leverage automated tests for
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purposes other than testing things.
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I was an active participant in this community, speaking at the
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[36]conference several times, putting [37]my name on the manifesto, and
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generally exhorting anyone who would listen to please make their
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software less terrible.
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But looking back, the craftsmanship movement wasn’t only about
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rekindling the tremendous engineering insights of agile methods like
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[38]Extreme Programming, it was also a response to a rapid influx of a
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generation of programmers who didn’t care about code quality the same
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way we did. There was a sense that serious programmers were under
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threat and hopelessly outnumbered by unserious ones. That if your team
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didn’t get more disciplined about what you allow in your codebase,
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you’d find yourself mired in a maze of complexity, beholden to epochal
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build times, and left holding the bag with yet another legacy system.
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Thinking about this point of tension as another manifestation of the
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generational shift we’re experiencing, it’s easy to spot the problem:
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“what you allow in your codebase” is a wee bit too easy to conflate
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with “who you allow in your codebase.”
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Shibboleths like “test-driven design” were so numerous that, to
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outsiders, even perfunctory conversations were riddled with rhetorical
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land mines. The emphasis on apprenticeship also carried assumptions
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nobody seriously grappled with: that it implied “one true path” to
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programming, that somebody (us) had uniquely figured it out, and that
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the only way to learn it was to imitate the people who came before you.
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I watched more than one conference talk advocating for
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professionalizing software like any other trade by licensing
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programmers just like we do plumbers, electricians, and [39]Canadian
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engineers. Everyone’s intention was to prevent people from writing bad
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software, but some of the movement’s prescriptions would have prevented
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many people from writing software at all.
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[40]10x Developers
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Before you say anything, I know [41]you [42]probably [43]already
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[44]have [45]an [46]opinion [47]on [48]the [49]idea of a “10x”
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developer. If you aren’t familiar, the term refers to
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debatably-mythical programmers whose output is worth that of ten other
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programmers. What aspects of that output? Which ten other programmers?
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Unclear.
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The concept behind the “10x” term predates either of the generations of
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programmers being discussed here. It seems to have originated in
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[50]this (flimsy) 1968 study that among experienced programmers, the
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best were ten times more productive than the worst (as opposed to the
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average). We remember it because it was referenced in the late Fred
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Brooks’ seminal [51]Mythical Man-Month.
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That some people are better at their jobs than others is (usually)
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uncontroversial. At least, it was, until it bubbled up in The Discourse
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during the 2010s as a flashpoint over who the industry chooses to
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valorize, often sparked by tweets from people affiliated with venture
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capital and advocating that founders should strive to “only hire 10x
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developers.”
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In response, many people who reasonably identified this framing as
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unproductive chose to pick a weird fight by claiming that 10x
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developers don’t exist instead. This invited a lot of
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counter-criticism, as I think most of us can dream up examples of
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people whose work is 1/10th as valuable as their own. From there, the
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conversation shifted to counter-counter-critiques enumerating the
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adverse knock-on effects of adding a toxic actor to a team, no matter
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how much of a ninja/rockstar they are at coding.
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And it was here that the conversation settled into a stalemate, with
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clear battle lines dividing the two camps. On one side were proponents
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who believed a lot of well-compensated programmers aren’t very good,
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but that a few programmers are so good that the value they generate far
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exceeds the range of a typical payscale (which was why Google used to
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brag that they “[52]pay unfairly”). On the other side were critics who
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were more than happy to project every negative stereotype about
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programmers onto these supposedly hyper-productive ones, suggesting a
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10x developer’s easy-to-measure output often came with hard-to-measure
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organizational and technical costs.
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But now, looking back, this debate would have gone a lot differently if
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we’d considered it through the valence of inter-generational conflict.
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I’ll come clean: do I believe some programmers are at least an order of
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magnitude better at programming than others? In my experience … yes.
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I’ve worked with programmers who routinely solve problems in minutes
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after I’ve wasted days or weeks on them. I’ve witnessed a programmer
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singlehandedly build something in a day that an entire team struggled
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to deliver in two weeks—without any of the catastrophic antisocial,
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unsustainable downsides one might imagine. I’ve honestly seen more
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socially corrosive behavior from the other end of the productivity
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spectrum, because programmers who spin their wheels and make zero
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forward progress for days, weeks, or months will inevitably scramble
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for a way to save face.
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It may be uncomfortable to admit, but it’s not altogether unreasonable
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to speculate that enthusiast programmers may, in aggregate, outperform
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professional programmers who hang up their keyboard at the end of each
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shift. In my experience, these traits differentiate the former from the
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latter:
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* Tireless: spending more time practicing programming—not under
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coercion to work long hours, but being intrinsically motivated to
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do so—will generally make someone a better programmer
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* Tenacious: chasing down answers with limitless curiosity and
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relentless, no-holds-barred tenacity—whether or not it’s in their
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job description to spelunk open source stack traces or debug other
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teams’ code—will yield better information and faster progress
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* Thorough: priding oneself on the quality of one’s work and pursuing
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excellence in the (brace for it) craft—not falling victim to
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perfectionism, but cutting the right corners when necessary—will
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produce better-working software that’s easier to maintain
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In the context of this generational rift, all three of the above are
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exemplified by (but by no means exclusively limited to) us last-gen
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models: the individual that programs in their spare time, obsessively
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refuses to let a hard problem go, and is personally invested in the
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quality of their work product.
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I can’t imagine this dynamic feels awesome for members of the new
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generation who don’t want to spend more than 40 hours a week at their
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computer, or who have significant family commitments, or who aren’t
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inclined to asynchronously ponder refactoring techniques as they run
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errands. Will they be forever outpaced by more enthusiastic colleagues
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for whom “programmer” is an all-encompassing identity as well a career?
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I don’t know.
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It’s an uncomfortable conversation because it’s an uncomfortable
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reality.
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[53]What do we do with this?
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The power of an analogy lies in what it empowers people to do.
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Envisioning programmers as belonging to discrete generations who are
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ushering in a dramatic transition in the industry can equip us to
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identify the common threads between many of the challenges we’re
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currently facing. It may even enable us to predict and plan for
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inevitable difficulties in the future, as more members of the earlier
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generation age out.
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Suppose you’ve read this far and you can buy both these arguments:
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1. The next generation of programmers are less likely to be motivated
|
||
by a love of programming than the previous generation and may
|
||
differ in profound ways as a result
|
||
2. Software, as an industry, has structurally organized itself around
|
||
the assumption programmers will continue to resemble members of the
|
||
outgoing generation
|
||
|
||
If so, then you can probably imagine there will be a lot of problems to
|
||
be solved here. The hot-button issues we revisited above are already
|
||
known, even if we failed to put our collective finger on a common cause
|
||
at the time. It’s likely that countless more challenges lie beneath the
|
||
surface, waiting for the spark that causes them to boil over. It’s up
|
||
to us whether we put in the work to uncover and address these problems
|
||
proactively.
|
||
|
||
Here are a few examples of questions I find myself asking after sitting
|
||
with this for a few days:
|
||
* The new generation is more likely to expect structure and support
|
||
from human resources and management, whereas the previous
|
||
generation is more likely to find active management (e.g. career
|
||
pathing, coaching, goal-setting) actually saps their autonomy and
|
||
intrinsic motivation. Can organizations effectively cater to the
|
||
needs of both groups?
|
||
* It’s an open secret that the industry has no idea how to teach
|
||
people to program. Computer Science degrees famously don’t prepare
|
||
programmers for the job of programming, which has always been left
|
||
as an exercise to the student to figure out on their own time. If
|
||
the industry is going to outlive us enthusiast programmers, will it
|
||
adopt a sustainable approach to educating the next generation that
|
||
doesn’t require people to teach themselves everything?
|
||
* Betting your business on a limitless supply of self-starting,
|
||
self-sufficient, self-disciplined candidates seems a lot like
|
||
investing in the long-term prospects of fossil fuel extraction. How
|
||
will companies that built their cultures around enthusiast
|
||
programmers adjust to a generation needing more direction, more
|
||
support, and more accountability?
|
||
|
||
All we know for sure is that time keeps marching forward and change is
|
||
a constant, so planning for a future that looks different than the past
|
||
is usually time well spent.
|
||
|
||
What challenges do you see in this generational transition? [54]Join
|
||
the conversation on our N.E.A.T community
|
||
|
||
Not a N.E.A.T. community member yet? [55]More info.
|
||
|
||
If you enjoyed this piece and want to keep up with what myself and the
|
||
other agents are up to, you should check out our [56]monthly
|
||
newsletter.
|
||
|
||
[57]Justin Searls
|
||
|
||
An icon of a human figure Status
|
||
Double Agent
|
||
|
||
An icon of a hash sign Code Name
|
||
Agent 002
|
||
|
||
An icon of a map marker Location
|
||
Orlando, FL
|
||
|
||
[58]Twitter [59]Mastodon [60]Github [61]LinkedIn [62]Website
|
||
|
||
Related posts:
|
||
|
||
[63]How to tell if AI threatens YOUR job
|
||
|
||
Can ChatGPT help do your job? If so, how can you be sure AI won't
|
||
eventually replace you? Spot whether your job is at risk and what you
|
||
can do about it.
|
||
|
||
An icon of a clock Publish Date
|
||
March 14, 2023
|
||
|
||
An icon of a human figure Authors
|
||
[64]Justin Searls
|
||
|
||
An icon of a paper organzier Categories
|
||
[65]Industry
|
||
[66]Career
|
||
|
||
[67]Never Staff to the Peak
|
||
|
||
For a decade, engineering leaders were taught to solve every problem
|
||
with more full-time hires. There was always a better solution. Are you
|
||
ready for it?
|
||
|
||
An icon of a clock Publish Date
|
||
April 3, 2023
|
||
|
||
An icon of a human figure Authors
|
||
[68]Justin Searls
|
||
|
||
An icon of a paper organzier Categories
|
||
[69]Industry
|
||
[70]Leadership
|
||
|
||
[71]How my experience as an engineer made me a better recruiter
|
||
|
||
How similar are engineers and recruiters? Turns out a lot. A developer
|
||
turned recruiter adapted from writing code to recruit those who write
|
||
code.
|
||
|
||
An icon of a clock Publish Date
|
||
March 20, 2023
|
||
|
||
An icon of a human figure Authors
|
||
[72]Colleen Leonard
|
||
|
||
An icon of a paper organzier Categories
|
||
[73]Recruitment
|
||
[74]Community
|
||
|
||
Looking for developers? Work with people who care about what you care about.
|
||
|
||
We level up teams striving to ship great code.
|
||
|
||
[75]Let's talk
|
||
|
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||
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Founded in Columbus, OH
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[89]Test Double
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References
|
||
|
||
1. https://testdouble.com/
|
||
2. https://testdouble.com/
|
||
3. https://testdouble.com/agency
|
||
4. https://testdouble.com/services
|
||
5. https://testdouble.com/careers
|
||
6. https://blog.testdouble.com/
|
||
7. https://testdouble.com/contact
|
||
8. https://blog.testdouble.com/
|
||
9. https://blog.testdouble.com/posts/
|
||
10. https://blog.testdouble.com/authors/justin-searls/
|
||
11. https://sorbet.org/
|
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|
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14. https://github.com/paracycle
|
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15. https://github.com/kddnewton
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|
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17. mailto:justin@testdouble.com
|
||
18. https://blog.testdouble.com/posts/2023-07-12-the-looming-demise-of-the-10x-developer/#what-makes-me-special
|
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|
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|
||
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|
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|
||
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|
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|
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|
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|
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|
||
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|
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29. https://starbreaker.org/blog/programmer-passion-considered-harmful/index.html
|
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30. https://www.hotjar.com/blog/the-passion-fallacy/
|
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31. https://web.archive.org/web/20160304021738/http://www.gamasutra.com/view/feature/6523/the_designers_notebook_passion_.php?print=1
|
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32. https://avdi.codes/the-moderately-enthusiastic-programmer/
|
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33. https://philippe.bourgau.net/is-there-any-room-for-the-not-passionate-developer/
|
||
34. https://exceptionnotfound.net/passion-not-required-its-ok-to-only-program-for-a-paycheck/
|
||
35. https://blog.testdouble.com/posts/2023-07-12-the-looming-demise-of-the-10x-developer/#craftsmanship
|
||
36. https://scna.softwarecraftsmanship.org/
|
||
37. http://manifesto.softwarecraftsmanship.org/
|
||
38. https://en.wikipedia.org/wiki/Extreme_programming
|
||
39. https://engineerscanada.ca/become-an-engineer/overview-of-licensing-process
|
||
40. https://blog.testdouble.com/posts/2023-07-12-the-looming-demise-of-the-10x-developer/#10x-developers
|
||
41. https://jasoncrawford.org/10x-engineers
|
||
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|
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|
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|
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|
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|
||
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|
||
48. https://web.archive.org/web/20230326131816/https://payne.org/blog/the-myth-of-the-myth-of-the-10x-programmer/
|
||
49. https://avichal.com/2011/12/16/focus-on-building-10x-teams-not-on-hiring-10x-developers/
|
||
50. https://dl.acm.org/doi/10.1145/362851.362858
|
||
51. https://en.wikipedia.org/wiki/The_Mythical_Man-Month
|
||
52. https://www.inc.com/jeff-haden/why-google-quietly-uses-power-law-rule-to-pay-its-superstar-employees-unfairly.html
|
||
53. https://blog.testdouble.com/posts/2023-07-12-the-looming-demise-of-the-10x-developer/#what-do-we-do-with-this
|
||
54. https://forum.neat.town/t/the-looming-demise-of-the-10x-developer/91
|
||
55. https://testdouble.com/neat
|
||
56. https://testdouble.com/newsletter
|
||
57. https://blog.testdouble.com/authors/justin-searls/
|
||
58. https://twitter.com/searls
|
||
59. https://mastodon.social/@searls
|
||
60. https://github.com/searls
|
||
61. https://linkedin.com/in/searls
|
||
62. https://justin.searls.co/
|
||
63. https://blog.testdouble.com/posts/2023-03-14-how-to-tell-if-ai-threatens-your-job/
|
||
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|
||
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|
||
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|
||
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|
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|
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|
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|
||
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|
||
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|
||
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|
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|
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|
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|
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|
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|
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|
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83. https://github.com/testdouble
|
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84. https://www.linkedin.com/company/testdouble
|
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85. https://twitter.com/testdouble
|
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|
||
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|
||
88. https://testdouble.com/privacy-policy
|
||
89. https://testdouble.com/
|